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How does +dmg work in diablo 3
How does +dmg work in diablo 3












how does +dmg work in diablo 3

i actually don't have beta access and can test it out. Hammer has the highest auto attack damage in the game. but in that case the tool tip is simply wrong. The in-game terminology is always ' skills deal X more damage.' which means that any skill rune with that type of damage will be boosted in total damage by the item. I think that would be really retarded and i can't imagine blizz would do that. Elemental Damage is an item bonus property with much expanded importance in Diablo 3 version 2 and Reaper of Souls. does this mean that the additional damage we receive from our armor pieces does not matter when we are you using skills? only the stats on the weapons matter? My second question: in the tooltips it explicitly says WEAPON damage. This is my first question: does the actual damage of the weapon or its dps matter when the skill dmg is being calculated? (i think and hope actual min/max damage) how the internet actually works, attack speed vs. using this weapon HotA should deal 24-34 damage. This weeks hero combo is a 3 Bristleback using some of the new items and support Lina. In another instance i would be carrying this Apprentice Flamberge. this would have to mean that the skill will deal 20-34 damage (not considering armor, block, additional affixes and crit and so on). Now in the tool tip of the skill it says " for 200% of your weapon damage ". While i have two Journeyman Heavy Axes equipped. It isn't just a stat stick with bonuses on it. Unlike in D2, a wizard cares deeply about his weapon. This is my understanding of how damage works, how it interacts with spells, intelligence, +damage, elemental damage, etc. I have my barbarian and i use Hammer of the ancients. Here is a guide on Wizard spells and damage submitted by Saiph.














How does +dmg work in diablo 3